This article is about the building in Age of Empires II. For similar buildings in other games of the series, see Barracks. |
ā | Used to train and upgrade infantry. Required for Archery Range, Stable. | ā |
—Age of Empires II description |
The Barracks is the first military building available for construction in Age of Empires II; prerequisite to building the Archery Range and Stable. It trains and improves infantry.
Tactics and placement[]
As the Barracks is the first military building that enables a player to create military units, it is highly important to have at least one as soon as the player can afford it in order to defend themselves. Having a Barracks early in the game is important even if the player does not intend to use infantry units (unless they are Khmer or Sicilians), because it is the prerequisite to build Archery Ranges and Stables.
The Barracks is a vital building when performing early game rushes like the Dark Age rush and Feudal Age infantry rush. Placing a Barracks close to an enemy's base cuts off traveling distance for the troops, as they can be created near the opponent. Barracks infantry units move rather slowly (except for Eagle Warriors). When playing defensively the Barracks should be placed within fortifications in order to produce support units that can deal with most kinds of siege units, cavalry units, and trash units.
In the Goths' case, they must use their Barracks extensively for offensive and defensive purposes, as their Barracks work extremely fast, enabling them to mass infantry at an incredibly high rate. Defensively, Goths should always substitute fortifications with just Barracks as they don't have access to Stone Walls and Guard Towers.
Trainable units and technologies[]
Clicking on the icon links to the corresponding page.
- Blue: Units
- Green: Technologies
- Purple: Unique units
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ā | Italians team only |
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Requires Anarchy |
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Requires Flemish Revolution |
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Availability grid[]
The following table shows the availability of the units and technologies for every civilization. Unique units, Eagle Scout line (since only the Native American civilizations have access to them), Arson (since only the Goths lack it because of their civilization bonus), and units that are available to all civilizations are not shown in the table. An 'X' in the last column indicates that all other units and technologies are available.
= Available | |
= Unavailable | |
= Researched for free or fully covered by a civilization bonus if unavailable |
Civilization | All | |||||||
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Armenians | X | |||||||
Aztecs | ||||||||
Bengalis | X | |||||||
Berbers | ||||||||
Bohemians | ||||||||
Britons | X | |||||||
Bulgarians | ||||||||
Burgundians | ||||||||
Burmese | X | |||||||
Byzantines | X | |||||||
Celts | X | |||||||
Chinese | ||||||||
Cumans | ||||||||
Dravidians | X | |||||||
Ethiopians | ||||||||
Franks | X | |||||||
Georgians | X | |||||||
Goths | ||||||||
Gurjaras | ||||||||
Hindustanis | ||||||||
Huns | ||||||||
Incas | ||||||||
Italians | ||||||||
Japanese | X | |||||||
Khmer | ||||||||
Koreans | X | |||||||
Lithuanians | ||||||||
Magyars | ||||||||
Malay | ||||||||
Malians | ||||||||
Mayans | ||||||||
Mongols | ||||||||
Persians | ||||||||
Poles | ||||||||
Portuguese | ||||||||
Romans | ||||||||
Saracens | ||||||||
Sicilians | X | |||||||
Slavs | X | |||||||
Spanish | X | |||||||
Tatars | ||||||||
Teutons | X | |||||||
Turks | ||||||||
Vietnamese | ||||||||
Vikings | ||||||||
Civilization | All |
Upgrades[]
Hit points | Masonry (+10%) Architecture (+10%) |
Armor | Masonry (+1/+1, +3 building armor) Architecture (+1/+1, +3 building armor) |
Line of Sight | Town Watch (+4) Town Patrol (+4) |
Conversion defense | Devotion (+1 min, +1 max) Faith (+4 min, +4 max) Heresy (die upon getting converted) |
Construction speed | Treadmill Crane (+20%) |
Work rate | Conscription (+33%) Perfusion (+100%, Goths only) |
Other | Anarchy (allows creation of Huskarls, Goths only) Flemish Revolution (allows creation of Flemish Militia, Burgundians only) |
Civilization bonuses[]
- Armenians: Barracks units (except Man-at-Arms) are available one Age earlier.
- Aztecs: Barracks units are created 11% faster.
- Burmese: Researching Devotion and Faith is 50% cheaper.
- Byzantines: Barracks have +10%/+20%/+30%/+40% hit points in the Dark/Feudal/Castle/Imperial Age. Town Watch and Town Patrol are free.
- Chinese: Technologies that benefit Barracks are 5%/10%/15% cheaper in the Feudal/Castle/Imperial Age.
- Dravidians: Barracks technologies cost -50%.
- Georgians: Barracks receive -20% damage (-40% instead of -25%) when fighting from higher elevation.
- Italians: Masonry, Architecture, and Treadmill Crane are 33% cheaper.
- Malians: Barracks are 15% cheaper.
- Persians: Researching Town Watch and Town Patrol is 10%/15%/20% faster in the Feudal/Castle/Imperial Age.
- Romans: Barracks are built and repaired 5% faster.
- Spanish: Barracks are built 30% faster. Researching technologies that benefit Barracks provides 20 gold each.
- Vietnamese: Conscription is free.
Team bonuses[]
- Georgians: Repairing Barracks costs 25% fewer resources.
- Goths: Barracks work 20% faster.
- Italians: Condottieri are available at the Barracks in the Imperial Age.
- Lithuanians: Researching Devotion, Faith, and Heresy is 20% faster.
- Malians: Researching Masonry, Architecture, and Treadmill Crane is 80% faster.
- Portuguese: Technologies that benefit Barracks and Barrack technologies are researched 25% faster.
- Slavs: Barracks provide +5 population.
Changelog[]
The Age of Kings[]
The Conquerors[]
- Eagle Warrior and Elite Eagle Warrior introduced.
- Halberdier introduced as an upgrade for the Pikeman.
- Heresy introduced.
- Goths: Anarchy and Perfusion introduced.
The Forgotten[]
- Tracking costs 50 food.
- Eagle Scout introduced as a precursor to the Eagle Warrior. They are available in the Castle Age.
- Italians: Condottiero introduced.
- Slavs: Tracking is free.
- Slavs (team bonus): Barracks placed before start of the game do not give population, but upon deletion take away population. Prominent bug in Regicide.
The African Kingdoms[]
- Eagle Scout moved to the Feudal Age.
- Arson introduced.
Definitive Edition[]
- Tracking is free and instantly granted upon reaching the Feudal Age.
- Supplies introduced for all civilizations except Goths. It cost 150 food, 100 gold, and takes 35 seconds to research. With update 37650, some civilizations lose access to it.
- Slavs: Supplies is free.
- Slavs (team bonus): Barracks placed before start of the game now correctly give population.
- Portuguese: With update 42848, all technologies are now researched 30% faster.
Dawn of the Dukes[]
- With update 54480, Supplies costs 75 food, 75 gold.
Dynasties of India[]
- Update 81058: Gambesons introduced.
- Supplies takes 20 seconds to research.
- Slavs: Gambesons is free, along with Supplies.
The Mountain Royals[]
- With update 99311, Devotion was introduced.
History[]
ā | Weapons were made and stored and soldiers drilled in the barracks. During the late Middle Ages, the barracks was incorporated within a castle complex. It became also the part of the castle where professional soldiers lived, ready to help defend the castle or maintain order in the surrounding countryside. | ā |
—Age of Empires II: The Age of Kings manual |