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Civilization Tech tree Strategy

StrategyEdit

The Babylonians focus more on defense rather than offense. Their increased Stone mining and additional hit points for defensive buildings make them less susceptible to enemy rushes early in the game. In the beginning of the game through the Tool Age, a Turtling strategy is recommended once enough stone is gathered. By investing time to mine stone instead of other resources, the player can defend themselves from early rushes if defensive structures are placed at strategic locations. Be forwarned though, if too much time is spent on gathering stone for fortifications, the player may fall technologically behind compared to other players since Food production will stagnate, making advancing ages more difficult. The Babylonians are a well balanced civilization and are best if played offensively in the Bronze Age after the player has established fortitifications during the Tool Age. Babylonian priests are a force to be reckoned with since they can convert enemy units faster than other civilizations can. Since there is no limit to the amount of units to be converted, the Babylonians can simply reach past the population limit with ease without spending time on constructing houses or training more units. They are a good choice in random maps and are the most powerful in the Bronze Age but their power slowly declines once Iron Age takes place in the Deathmatch mode of the game. The Babylonian player's Dock and Academy are terrible in the Iron Age, and the only upgrade in the Stable is the Scythe Chariot. The Archery Range is somewhat better with access to Composite Bowman, Chariot Archer and Horse Archer, but the Babylonian player cannot field elephant units of any kind. While the Barracks offers a complete upgrade tree including the Legion, the Storage Pit has nothing to offer in the Iron Age, and the Siege Workshop, while granting the Heavy Catapult, does not allow even the basic Ballista to be built. On the other hand, the Iron Age Babylonian player can exert good map control by aggressively building Ballista Towers, a force to be reckoned with considering the +75% HP. If the computer controls this civilization in the Iron Age with sufficient amount of surplus resources as in deathmatches, the entire army will consist of Scythe Chariots, Priests, and Catapults.

Strengths and WeaknessesEdit

Age-of-empires-the-rise-of-rome 2 1

Strengths

  • Good choice in land maps.
  • Best if played in random map.
  • Can surpass the population limit with ease (priests).
  • Good from Tool Age to Bronze Age.
  • Excellent for those who favor the turtling strategy, as they have the strongest walls and towers of the game.

Weaknesses

  • Not as good in Deathmatches.
  • Cannot implement hit and run attacks.
  • Not as powerful in the Iron Age.
  • Cannot train a variety of elite units.
  • Not recommended in large maps, especially if it is a water map.