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Atheism
Unique-tech
Availability
Introduced in ConquerorsIcon The Conquerors
Civilization ConquerorsIcon Huns
Age Imperial-age-research Imperial Age
Researched at Castle-logo Castle
Research time 60 seconds
Research cost
Food 500
Gold 500
Effect
Effect Wonder and Relic victories take +100 years
-50% Spies/Treason cost

Atheism is a technology in Age of Empires II: The Conquerors that is unique to the Huns and can be researched at the Castle once the Imperial Age is reached. Once researched, it makes Wonder and Relic victories take +100 years longer for all players (including the researching player), and reduces the cost of Spies and Treason by 50%.

Strategy Edit

The effect regarding Wonders and Relics affects all civilizations, not just the player who researches it. It will also trigger a message saying: [Player name] mocks your puny achievements. Relic and Wonder victories will take longer.

Choosing to research Atheism is entirely based on the situation of the game, and is less effective in games where players are opting to win through conquest. In games where players are attempting a Wonder or Relic victory or in the Defend the Wonder game mode, the extra hundred years combined with their special ability to quickly raze enemy structures makes it considerably easier for the Huns to spoil their opponents' attempts for a Wonder or Relic victory.

Secondly, the significant cost reduction for Spies greatly benefits the Huns in their ability to scan enemy bases and observe their activity, especially since most players from other civilizations would likely avoid researching Spies due to its profoundly steep cost (200 gold per enemy Villager).

Team bonuses Edit

  • A team containing Berbers: With Kasbah researched, researching Atheism is 25% faster.

Trivia Edit

  • Atheism is widely considered to be the least useful unique technology in the game since its usefulness only applies to the Wonder-related gameplay and the final scenario in Attila the Hun's campaign.
  • In reality, the historical Huns weren't atheists at all and practiced a form of shamanistic ancestor-worship called "Tengrism", a faith they also shared with Mongols, pre-Muslim Turks, and pre-Christian Magyars.

History Edit

"The paganism or outright lack of faith of the Huns offended the Romans who came to think of them as truly sub-human. The Huns, in turn, were unencumbered by the laws of structured religions. Laws of social and religious order were too restrictive for a civilization that was constantly on the move. The Huns put little faith in monuments and artifacts, therefore, focusing mainly on the here and now."