The building provides improvement technologies of the three major unit lines - Infantry, Cavalry and Artillery while also providing improvements for anti-ship-buildings as well.
Whether players build one or a mix of unit lines, the bonuses provided in the arsenal can give their armies an edge. The "Advanced Arsenal" card available to some civilizations from their home city adds additional improvements to the arsenal.
Tupi Blackwood Archer: Changes Hitpoints by 10.00%
Carib Blowgunner: Changes Hitpoints by 10.00%
Incan Bolas Warrior: Changes Hitpoints by 10.00%
Eagle Runner Knight: Changes Hitpoints by 10.00%
Seminole Sharktooth Bowman: Changes Hitpoints by 10.00%
Veteran Longbowman: Changes Hitpoints by 10.00%
Cetan Bow: Changes Hitpoints by 10.00%
Aenna: Changes Hitpoints by 10.00%
Macehualtin: Changes Hitpoints by 10.00%
Tupi Blackwood Archer: Changes Hitpoints by 10.00%
Counter Infantry Rifling
200 W, 200 G
Skirmishers armed with rifles (Skirmishers, Abus Guns, Cassadores, Jaegers, Strelets, Cherokee, Cree) do more damage to heavy infantry (Musketeers, Halberdiers, etc.)
Skirmisher: Adds 1.00 to All Actions Damage Bonus against Heavy Infantry
Veteran Cassador: Adds 1.00 to All Actions Damage Bonus against Heavy Infantry
Cherokee Rifleman: Adds 1.00 to All Actions Damage Bonus against Heavy Infantry
Jaeger: Adds 1.00 to All Actions Damage Bonus against Heavy Infantry
Strelet: Adds 1.00 to All Actions Damage Bonus against Heavy Infantry
Cree Tracker: Adds 1.00 to All Actions Damage Bonus against Heavy Infantry
Abus Gun: Adds 1.00 to All Actions Damage Bonus against Heavy Infantry
Forest Prowler: Adds 1.00 to All Actions Damage Bonus against Heavy Infantry
Wakina Rifle: Adds 1.00 to All Actions Damage Bonus against Heavy Infantry
Klamath Rifleman: Adds 1.00 to All Actions Damage Bonus against Heavy Infantry
Navajo Rifleman: Adds 1.00 to All Actions Damage Bonus against Heavy Infantry
Cree Tracker: Adds 1.00 to All Actions Damage Bonus against Heavy Infantry
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Socket Bayonet
400 W, 400 G
Musketeer, Fusilier, Janissary, Highlander, and Grenadier hand attack increased.
Musketeer: Changes Hand Attack Damage by 20.00%
Janissary: Changes Hand Attack Damage by 20.00%
Grenadier: Changes Hand Attack Damage by 20.00%
Highlander: Changes Hand Attack Damage by 20.00%
Veteran Musketeer: Changes Hand Attack Damage by 20.00%
Janissary: Changes Hand Attack Damage by 20.00%
Highlander: Changes Hand Attack Damage by 20.00%
Grenadier: Changes Hand Attack Damage by 20.00%
Grenadier: Changes Hand Attack Damage by 20.00%
Highlander: Changes Hand Attack Damage by 20.00%
Janissary: Changes Hand Attack Damage by 20.00%
Musketeer: Changes Hand Attack Damage by 20.00%
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Flint Lock
200 W, 250 G
Infantry armed with muskets or rifles hitpoints increased.
Gunpowder Unit: Changes Hitpoints by 10.00%
Paper Cartridge
350 W, 350 G
Infantry armed with firearms have their attack increased.
Gunpowder Unit: Changes All Actions Damage by 15.00%