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Arsenal
The Arsenal
AbecedarAdded by Abecedar

The Arsenal is a military building in Age of Empires III.

Contents

OverviewEdit

The building provides improvement technologies of the three major unit lines - Infantry, Cavalry and Artillery while also providing improvements for anti-ship-buildings as well.

Whether players build one or a mix of unit lines, the bonuses provided in the arsenal can give their armies an edge. The "Advanced Arsenal" card available to some civilizations from their home city adds additional improvements to the arsenal.

Technologies Edit

Infantry Edit

Name Cost Description
Infantry Breastplate 200 W, 200 G
  • Archer and hand infantry hitpoints increased.
  • Hand Infantry: Changes Hitpoints by 10.00%
  • Crossbowman: Changes Hitpoints by 10.00%
  • Tupi Blackwood Archer: Changes Hitpoints by 10.00%
  • Carib Blowgunner: Changes Hitpoints by 10.00%
  • Incan Bolas Warrior: Changes Hitpoints by 10.00%
  • Eagle Runner Knight: Changes Hitpoints by 10.00%
  • Seminole Sharktooth Bowman: Changes Hitpoints by 10.00%
  • Veteran Longbowman: Changes Hitpoints by 10.00%
  • Cetan Bow: Changes Hitpoints by 10.00%
  • Aenna: Changes Hitpoints by 10.00%
  • Macehualtin: Changes Hitpoints by 10.00%
  • Tupi Blackwood Archer: Changes Hitpoints by 10.00%
Counter Infantry Rifling 200 W, 200 G
  • Skirmishers armed with rifles (Skirmishers, Abus Guns, Cassadores, Jaegers, Strelets, Cherokee, Cree) do more damage to heavy infantry (Musketeers, Halberdiers, etc.)
  • Skirmisher: Adds 1.00 to All Actions Damage Bonus against Heavy Infantry
  • Veteran Cassador: Adds 1.00 to All Actions Damage Bonus against Heavy Infantry
  • Cherokee Rifleman: Adds 1.00 to All Actions Damage Bonus against Heavy Infantry
  • Jaeger: Adds 1.00 to All Actions Damage Bonus against Heavy Infantry
  • Strelet: Adds 1.00 to All Actions Damage Bonus against Heavy Infantry
  • Cree Tracker: Adds 1.00 to All Actions Damage Bonus against Heavy Infantry
  • Abus Gun: Adds 1.00 to All Actions Damage Bonus against Heavy Infantry
  • Forest Prowler: Adds 1.00 to All Actions Damage Bonus against Heavy Infantry
  • Wakina Rifle: Adds 1.00 to All Actions Damage Bonus against Heavy Infantry
  • Klamath Rifleman: Adds 1.00 to All Actions Damage Bonus against Heavy Infantry
  • Navajo Rifleman: Adds 1.00 to All Actions Damage Bonus against Heavy Infantry
  • Cree Tracker: Adds 1.00 to All Actions Damage Bonus against Heavy Infantry
  • More
Socket Bayonet 400 W, 400 G
  • Musketeer, Fusilier, Janissary, Highlander, and Grenadier hand attack increased.
  • Musketeer: Changes Hand Attack Damage by 20.00%
  • Janissary: Changes Hand Attack Damage by 20.00%
  • Grenadier: Changes Hand Attack Damage by 20.00%
  • Highlander: Changes Hand Attack Damage by 20.00%
  • Veteran Musketeer: Changes Hand Attack Damage by 20.00%
  • Janissary: Changes Hand Attack Damage by 20.00%
  • Highlander: Changes Hand Attack Damage by 20.00%
  • Grenadier: Changes Hand Attack Damage by 20.00%
  • Grenadier: Changes Hand Attack Damage by 20.00%
  • Highlander: Changes Hand Attack Damage by 20.00%
  • Janissary: Changes Hand Attack Damage by 20.00%
  • Musketeer: Changes Hand Attack Damage by 20.00%
  • More
Flint Lock 200 W, 250 G
  • Infantry armed with muskets or rifles hitpoints increased.
  • Gunpowder Unit: Changes Hitpoints by 10.00%
Paper Cartridge 350 W, 350 G
  • Infantry armed with firearms have their attack increased.
  • Gunpowder Unit: Changes All Actions Damage by 15.00%
Military Drummers 150 W, 150 G
  • All infantry march faster.
  • Infantry: Changes Speed by 10.00%

Cavalry Edit

Name Cost Description
Cavalry Cuirass 100 W, 300 G
  • Hand cavalry hitpoints increased.
  • Hand Cavalry: Changes Hitpoints by 10.00%
Ranged Cavalry Caracole 200 F, 300 W
  • Ranged cavalry attack and range increased.
  • Light Cavalry: Adds 2.00 LOS
  • Light Cavalry: Adds 2.00 to Ranged Attack Maximum Range
  • Light Cavalry: Changes all Actions Damage by 10.00%
Pillage  ?
  • Hand cavalry attack against buildings increased
  • Changes Siege Attack Damage Bonus against Buildings by 25.00%

Artillery Edit

Name Cost Description
Incendiary Grenades 400 W, 300 G
  • Grenadiers have an increased burst radius and do more damage to buildings.
  • Grenadier: Changes Siege Attack Damage Bonus against Buildings by 30.00%
  • Grenadier: Adds 1.00 to Ranged Attack Damage Area
  • Grenadier: Adds 1.00 to Ranged Attack Damage Area
  • Grenadier: Adds 1.00 to Ranged Attack Damage Area
Gunner's Quadrant 100 F, 100 W
  • Artillery line of sight increased.
  • Artillery: Adds 6.00 LOS
Heated Shot 150 F, 150 W
  • Artillery and combat buildings do more damage to war ships.
  • Artillery: Changes Bombard Attack Damage Bonus against Ships by 50.00%
  • Buildings: Changes Anti Ship Attack Damage Bonus against Ships by x0.5
Professional Gunners 400 F, 100 W
  • Artillery hitpoints increased.
  • Artillery: Changes Hitpoints by 10.00%
Trunion 400 W, 200 G
  • Trunion invention makes artillery more mobile.
  • Artillery: Changes Speed by 15.00%
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