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This article is about the building in Age of Empires II. For the similar building in other games of the series, see Archery Range.
Archery Range
Acheryrangeicon
Overview
Type Military
Introduced In KingsIcon The Age of Kings
Civilization All civilizations
Age Feudal-age-reseach Feudal Age
Required Building Barracks-logo Barracks
Construction Time 50 seconds
Use Trains and improves archers
Cost
Wood 175
Stats
Size 3x3 tiles
Hit Points Feudal-age-reseach 1500
Castle-age-reseach 1800
Imperial-age-research 2100
Garrison 10
Melee Armor Feudal-age-reseach 1
Castle-age-reseach 2
Imperial-age-research 3
Pierce Armor Feudal-age-reseach 8
Castle-age-reseach 9
Imperial-age-research 10
Armor Classes Building
Standard Building
Line of Sight 6

"Used to create and improve archers."

Age of Empires II description

The Archery Range is a military building in Age of Empires II that becomes available once the Feudal Age is reached and a Barracks is built. It trains and improves archers.

Tactics and placement Edit

The Archery Range is an essential building if the player has an archer-based civilization or if the player needs to have decent counter the enemy archers as the Skirmisher is trained there. If a player is intending to perform a turtling strategy that requires the use of ranged units they should build several Archery Ranges within fortifications, as they can produce the required basic types of archers, also considering that archers garrisoned in Towers and Castles allow them to fire more arrows.

Like the Barracks, placing the Archery Ranges near to an enemy settlement helps to cut off walking distances for the troops as they can be created near the opponent allowing them to attack more effectively, also considering that foot archers have slow movement speed.

Trainable units and technologies Edit

Clicking on the icon links to the corresponding page.

Blue: Units

Green: Technologies

Purple: Unique Units

Darkage Feudalage Castleage Imperialage
Archeravailable Crossbowmanavailable Arbalestavailable
Skirmisheravailable Eliteskirmisheravailable Imperialskirmisheravailable
Cavalryarcheravailable Heavycavalryarcheravailable
Slingeravailable Handcannoneeravailable
Genitouravailable Elitegenitouravailable
Thumbringavailable Parthiantacticsavailable

Availability grid Edit

The following table shows the availability of the units and technologies for every civilization. Unique units and units that are available to all civilizations are not shown in the table. An 'X' in the last column indicates that all units and technologies are available.

Available = Available
Unavailable = Unavailable
CivilizationCrossbowmanIconArbalestIconEliteSkirmisherIconCavalryArcherIconHeavyCavArcherIconHandCannoneerIconThumb RingParthian-TacticsAll
ConquerorsIcon Aztecs
AfricanIcon Berbers
KingsIcon Britons
RajaIcon Burmese
KingsIcon Byzantines
KingsIcon Celts
KingsIcon Chinese
AfricanIcon Ethiopians
KingsIcon Franks
KingsIcon Goths
ConquerorsIcon Huns
ForgottenIcon Incas
ForgottenIcon Indians
ForgottenIcon Italians
KingsIcon Japanese X
RajaIcon Khmer
ConquerorsIcon Koreans
ForgottenIcon Magyars
RajaIcon Malay
AfricanIcon Malians
ConquerorsIcon Mayans
KingsIcon Mongols
KingsIcon Persians
AfricanIcon Portuguese
KingsIcon Saracens X
ForgottenIcon Slavs
ConquerorsIcon Spanish
KingsIcon Teutons
KingsIcon Turks
RajaIcon Vietnamese
KingsIcon Vikings
Civilization CrossbowmanIcon ArbalestIcon EliteSkirmisherIcon CavalryArcherIcon HeavyCavArcherIcon HandCannoneerIcon Thumb Ring Parthian-Tactics All

Further statistics Edit

Building Strengths and Weaknesses
Strong vs. Nothing
Weak vs. Everything
Upgrades
Hit points Masonry Masonry (+10%)
Architecture Architecture (+10%)
Armor Masonry Masonry (+1/+1, +3 building armor)
Architecture Architecture (+1/+1, +3 building armor)
Line of Sight Townwatch Town Watch (+4)
Townpatrol Town Patrol (+4)
Conversion defense Faith Faith
Heresy Heresy
Construction Speed Treadmillcrane Treadmill Crane (+20%)
Work Rate Conscription Conscription (+33%, only for units)

Civilization bonuses Edit

Team bonuses Edit

Changelog Edit

The Conquerors Edit

History Edit

"Missile weapons like the bow carried over the Middle Ages from ancient times in most areas of the world. Northern Europe was an exception for many centuries because the dense forests of the region nullified the range advantage of bows. Throwing weapons like axes, javelins, and knives were more popular there. As the forests were cleared, use of the bow spread. Training with missile weapons took place at the archery range. The training of bowmen was especially favored in England, where every town had an archery range and competitions were held each week to encourage practice. From its large pool of archers, England could easily recruit several thousand expert longbowmen for armies going to France. As crossbows and early firearms came into use, men were trained to operate these weapons at a modified archery range."

Gallery Edit

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