|Huskarl (Age of Mythology)|
|Unit Type||Infantry Units|
|Cost||75 Wood, 40 Gold|
|Line of Sight||16 meters|
|Train at||Hill Fort|
|Train Time||9 seconds|
They have high pierce armor and have a large bonus against archers. This allows them to close the gap with archers and take them down with minimal damage. They are also decent against infantry. They are also quite fast for infantry units and can easily chase down archers that attempt to escape. If Tyr is worshiped in the Mythic Age they gain an attack bonus against buildings as well, making them capable of taking down defensive structures that would kill other infantry units. However they are not very cost effective if the opponent isn't training archers. Huskarls are expensive and weak against cavalry and can cause an expensive loss to an enemy that isn't creating archers.
Although most infantry are beaten by archers, the Norse Huskarl is just the opposite. His high pierce armor means he can quickly close with enemy archers or even buildings that shoot arrows. He is weaker to other infantry and cavalry and is more expensive than other Norse infantry.
The name of this unit derives from an old Norse name for common household servants (house karl), but it later came to mean the elite household guards of a Viking lord. One Viking king in England required that a man have a gold inlaid two-handed sword to be considered for his Huskarls. These were the king''s best professional troops, carrying the best equipment he could afford. Their sole duties were training , guard duty, and war. Although spearmen are generally regarded as the answer to enemy cavalry, the forest of upright spears could also do suprisngly well at stopping incoming arrows.