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Age of Empires II Units

From Age of Empires

This is an article entirely dedicated to the Units from the award winners Age of Empires II and The Conquerors Expansion. Units are the core of the game as they take the roll of protagonists which battle, siege, and build the economy.

Contents

[edit] Trainable

The following Units are available in a single player game. Not all of these units ara available to all civilizations, unless the All Techs option is checked.
Units from the Conquerors expansion are marked by an *

[edit] Town Center

The most important building in your city. Serves as a drop off point for all resources, trains Villagers, researches some technologies, and fires on enemies when Villagers are garrisoned inside. In the expansion, the Teutons can research Crenellations, allowing their Infantry to fire out of the town center as if they were Villagers.

[edit] Barracks

Expansion units are marked with a *
One of the main military buildings. Units trained there can be garrisoned inside when the gather point is set on the building. No other units can be garrisoned inside and the units that can may only enter once. The barracks trains foot infantry, researches some infantry improvements, and garrisons infantry. These units can be trained from the Barracks:

The Goths can train Huskarls from the Barracks with the Anarchy upgrade. Any other civilization's Unique Units must be trained at the Castle, or in some special cases from the Dock.

[edit] Archery Range

[edit] Stable

[edit] Siege Workshop

[edit] Castle

Unique Units

Note that each unique unit has his 'Elite' form, available at the Imperial Age only.

[edit] Dock

Heroes and kings are units which cannot be created in buildings. Heroes usually have high attack, defense, and health. Heroes and kings always have importance to the story of a scenario and the game is usually lost when the unit dies

[edit] Technologies

There is a list of Technologies for Age of Empires II.