“ | Bowman. Good against infantry. | ” |
—In-game description |
The Aenna is an archer in Age of Empires III: The WarChiefs that is unique to the Haudenosaunee and can be trained at the War Hut once the Commerce Age is reached.
Overview[]
The Aenna is a ranged infantry unit that is cheap and quick to produce and is best fielded against slow, non-ranged units, so that they have time to fire a deadly barrage of arrows before they are forced to flee or fight hand to hand. The Aenna is special in that it is faster than most ranged infantry units, and it costs only food, making it easy to micromanage for a player's economy to produce. The Aenna is vulnerable to hand cavalry, so it is stronger when mixed with Tomahawks.
A large number of infantry upgrades are available to the Haudenosaunee as shipments and other technologies, allowing Aenna to scale very well for an archaic unit. This is especially true on maps where Minor Native settlements feature archer upgrades, the Seminole being noteworthy.
In terms of damage output, Aennas tend to fall behind most other units in the later ages, most notably in comparison to Forest Prowlers, due to their mediocre attack animation and range. This doesn't make them a useless unit, however: even though Haudenosaunee have access to a premium, stronger Skirmisher-type unit, their affordability means they can usually be easily massed. As such, they act as the ultimate disposable unit, shining as a meat shield for stronger units, or even just a distraction. With access to more cards than Forest Prowlers, they are actually a more durable unit when fully upgraded and can effectively tank enemy fire while dealing significant support damage. Due to their unit type and ranged resistance, they will fall quickly to Melee Cavalry, but can effectively slow down and contain just about any other unit type as the more expensive Haudenosaunee units rack up damage against the enemy. Notably, they cannot upgrade their multiplier against heavy infantry to x3.0 like Forest Prowlers can, which gives Prowlers a definite edge on Aennas in terms of DPS.
Aennas can hold their own in close quarters with an uncharacteristically high hand attack for a bowman unit. They can catch and destroy unprotected artillery in sufficient numbers.
Upgrades[]
Age | Upgrade | Cost | Effect |
---|---|---|---|
Elite Aennas | 200 wood 100 coin |
Upgrades Aennas to Elite (+25% hit points and attack) | |
Champion Aennas | 400 wood 200 coin |
Upgrades Aennas to Champion (+25% hit points and attack); requires Elite Aenna | |
Legendary Aennas | 1,500 wood 1,500 coin |
Upgrades Aennas to Legendary (+50% hit points and attack); requires Champion Aenna |
Further statistics[]
As Aennas are unique to the Haudenosaunee, only technologies that they have access to are shown in the following table:
Unit strengths and weaknesses | |
---|---|
Strong vs. | Heavy infantry, light cavalry, ranged shock infantry |
Weak vs. | Heavy cavalry, hand shock infantry, counter-skirmishers, artillery |
Improvements | |
Hit points | Maya Cotton Armor (+20%) Infantry Breastplate (+10%) Cree Tanning (+5%) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Seminole Bowyer (+15%) Carib Kasiri Beer (+10%) Tupi Poison Arrow Frogs (+10%) Armatoloi (+5%) Yoga (+5%) Clenched Fist (+25% hand attack) Somali Jile Daggers (-35% hand attack Rate of Fire) Carib Garifuna Drums (+1.0 multiplier vs. villagers) Kalthoff Repeaters (+0.1 multiplier vs. light infantry) |
Resistance | Somali Oryx Hide Shields (+5% ranged resistance) |
Range | Lacrosse (+2) Sarmatism (+1) Schützenfest (+1) |
Line of Sight | Lacrosse (+2) Sarmatism (+1) Schützenfest (+1) |
Speed | Quechuan Mountaineering (+10%) Akan Fontomfrom (+5%) Apache Endurance (+5%) |
Train time | Akan Fontomfrom (-20%) Quechuan Diet (-15%) Immigrants (-10%) |
Other | Meritocracy (-20% upgrade cost) |
Home City Cards[]
As Aennas are unique to the Haudenosaunee, only their cards and other civilizations' TEAM cards are shown in the following tables:
- Click for a list of Home City Cards related to the Aenna
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age |
---|---|---|
TEAM Senegalese Riflemen | Ranged infantry get +10% attack; French and Hausa-only ranged infantry get +15% attack instead |
- "TEAM Senegalese Riflemen" is available to the French and Hausa.
Chinese[]
Card | Description | Age |
---|---|---|
TEAM Yongle Infrastructure | Ships 1 Mongol Scout; infantry, land villagers, healing units, Envoys, and Disciples get +5% speed |
- "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.
Dutch[]
Card | Description | Age |
---|---|---|
TEAM Infantry Hitpoints | Infantry get +10% hit points; Dutch-only infantry get +15% hit points instead |
Ethiopians[]
Card | Description | Age |
---|---|---|
TEAM Coffee Consumption | Ranged infantry get +5% speed |
Haudenosaunee[]
Card | Description | Age |
---|---|---|
6 Aennas | Ships 6 Aennas | |
7 Aennas | Ships 7 Aennas | |
9 Aennas | Ships 9 Aennas | |
10 Aennas | Ships 10 Aennas | |
20 Aennas | Ships 20 Aennas | |
Warhut Warrior Attack | Aennas, Tomahawks, and Forest Prowlers get +15% attack | |
Warhut Warrior Hitpoints | Aennas, Tomahawks, and Forest Prowlers get +15% hit points | |
Warhut Warrior Combat | Aennas, Tomahawks, and Forest Prowlers get +15% hit points and attack | |
TEAM Scout Infantry | Ships 1 Native Scout; infantry get +8 Line of Sight | |
Conservative Tactics | Infantry get +10% hit points and attack | |
Advanced War Huts | War Huts gets +25% hit points and +6 build limit; Aenna, Tomahawk, and Forest Prowler train time -40% | |
Battlefield Construction | Aennas, Tomahawks, and Forest Prowlers can build War Huts, Corrals, and Siege Workshops | |
Wampum | Training units and constructing buildings grants +35% XP; unit train time -20%, siege unit and artillery train time -5% instead | |
Cayuga Support | Ships 2 War Canoes and 14 Aennas; costs 1,000 coin | |
National Unity | Cayuga Support, Onondaga Support, Seneca Support, Tuscarora Support, Oneida Support, and Mohawk Support shipments cost -25% |
Inca[]
Card | Description | Age |
---|---|---|
TEAM Inca Bridges | Ships 1 Chasqui; infantry, land villagers, healing units, and Envoys get +5% speed |
- "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.
Indians[]
Card | Description | Age |
---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack |
Japanese[]
Card | Description | Age |
---|---|---|
TEAM Sengoku | Unit upgrades cost -20% |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed |
Spanish[]
Card | Description | Age |
---|---|---|
TEAM Hidalgos | Pikeman, Crossbowman, Aenna, Cetan Bow, Longbowman, Otontin Slinger, Yumi Archer, and Pavisier train time -40%; Old Han Army train time -30%; Jungle Bowman, Plumed Spearman, Fulani Archer, Desert Archer, Puma Spearman, Insurgente, Standard Army, and Ming Army train time -15% | |
TEAM Spanish Inquisition | Ships 1 Inquisitor; all units get +10 Line of Sight |
Dutch[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Infantry Hitpoints | Infantry get +15% hit points | 10 |
French[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Ranged Infantry Attack | Gunpowder infantry and archers get +15% attack | 10 |
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack | 25 |
Iroquois[]
Card | Description | Age | HC level |
---|---|---|---|
6 Aennas | Ships 6 Aennas | 1 | |
7 Aennas | Ships 7 Aennas | 25 | |
8 Aennas | Ships 8 Aennas | 1 | |
10 Aennas | Ships 10 Aennas | 10 | |
11 Aennas | Ships 11 Aennas | 10 | |
Infantry Attack | Infantry get +15% attack | 10 | |
Infantry Hitpoints | Infantry get +15% hit points | 10 | |
Infantry Combat | Infantry get +15% hit points and attack | 25 | |
TEAM Scout Infantry | Infantry get +8 Line of Sight | 10 | |
Conservative Tactics | Aennas, Tomahawks, and Mantlets get +10% hit points and attack | 25 | |
Battlefield Construction | Aennas, Tomahawks, and Forest Prowlers can build War Huts, Corrals, and Siege Workshops | 25 | |
Cayuga Support | Ships 2 War Canoes and 14 Aennas; costs 1,000 coin | 1 | |
National Unity | Cayuga Support, Onondaga Support, Seneca Support, Tuscarora Support, Oneida Support, and Mohawk Support shipments cost -25% | 40 |
Japanese[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Cheaper Unit Upgrades | Unit upgrades cost -20% | 1 |
Russians[]
Card | Description | Age | HC level |
---|---|---|---|
Dueling School | Infantry (except Skull Knights), Old Han Army, and Territorial Army train time -25%; Black Flag Army, Standard Army, Ming Army, and Imperial Army train time -12% | 25 |
Spanish[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Archaic Soldier Training | Pikeman, Longbowman, Crossbowman, Aenna, Cetan Bow, Otontin Slinger, Yumi Archer, and Old Han Army train time -50%; Standard Army and Ming Army train time -25% | 10 | |
TEAM Inquisition | All units get +10 Line of Sight | 10 |
Changelog[]
The Asian Dynasties[]
- With patch 1.01, Aennas have a ×0.75 multiplier against Coyote Runners, a ×2.0 ranged multiplier against light cavalry and Eagle Runner Knights, and ×0.75 against cavalry.
Definitive Edition[]
- Aennas have a ×0.75 multiplier against hand shock infantry, a ×2.0 ranged multiplier against light cavalry and ranged shock infantry, and ×0.75 against cavalry.
- With update 23511, the Aenna is tagged as foot archer.
The African Royals[]
- Although it is not listed in the patch notes, with update 13.4412, Aennas are tagged as archaic infantry.
Knights of the Mediterranean[]
- With update 13.9057, the Aenna is tagged as light infantry.
- With update 13.58326, Aennas have a ×0.75 melee multiplier against shock infantry, a ×2.5 ranged multiplier against light cavalry and ranged shock infantry, ×0.6 vs. cavalry and ×0.5 vs. shock infantry.
- With update 14.3853, Aennas have a ranged Rate of Fire of 1.0 against enemies within 6 range or closer, and ranged attacks benefit from the target lock feature.
- With update 14.43676, Aennas have a ×0.6 ranged multiplier against shock infantry. Minimum Rate of Fire mechanic removed.
Trivia[]
- Aenna means "bow". [1]
History[]
“ | Before the coming of the white man, the main missile weapon of the Iroquois was the bow. Even after muskets became available, bows were still widely used for hunting and warfare, because bows were inexpensive and did not depend on unreliable trade ties for gunpowder. | ” |