|A Promising Warrior|
|Course of Campaign|
This is depicting Prithviraj's adventure before meeting his future wife, Sanyogita. There are three objectives which the player must choose either one of them to win the scenario - either by hunting, meeting the Guru (Ram Purohit), or defeating Bhimdev Solanki. The first two objectives are revealed in the beginning, while the third one will be revealed when Prithviraj meets a Mahout along the way. Each of these three objectives has a few associated minor objectives, which the first two of each one (six in total) can be done before proceeding to another major objective.
There are optional second objectives which would give the player additional troops, which are: investigating the absence of enemy alert upon Bhimdev Solanki's invasion, and invading the mining town to repair the two broken bridges.
- Chauhan Army(Indians) is a placeholder player holding the player's units whenever not allowed to be used.
- Indian Village (Indians) is located in the east, known as the "teal village" in the game. Prithviraj must pass by this village before visiting Guru Ram Purohit. The villagers will invite Prithviraj to go south and see their wealth, but Prithviraj will be ambushed by Bhimdev Solanki's troops there.
- Indian Towns (Indians) consists of two Solanki-occupied towns. The player is recommended to liberate the west town (across the river) and take over nearly the entire town after building a watch tower before defeating the Solankis. The player may liberate the mining town in the east to repair the two bridges - one leads to the west town, another leads to the teal village.
- Raja Someshwar (Indians) is Prithviraj's father, and the ruler of Ajmer, located at the northern tip of the map. He is possessing some Chauhan possessions (such as the dry dock) as well as the military units which will join the player later.
- Bandits (Indians)
- Bhimdev Solanki (Indians) is the main enemy of the player, at war with the Chauhans. As Prithviraj bring his troops out of Ajmer, they will encounter invasion by the Solanki troops. There are Solanki troops at various spots, some occupying Indian towns. The player may opt to win the game by destroying the Solanki castle in the southwest.
- Koteshwar Temple (Indians) is basically a placeholder player possesing Sanyogita's champion (would be transferred from "Indian Towns") to be defeated by Prithviraj, if he chooses to meet the Guru and meets Sanyogita. There are two "Koteshwar Temples" in the game - one in the southeast (where the Guru resides), another near the middle of the map (in the town to be liberated from the Solanki occupation).
Gameplay and strategy/tactics Edit
The player is playing as Prithviraj, or simply 'Prithvi', and after a chat with his father, Raja Someshwar, the player would possess Prithi and Chand Bhai, a healer. While Prithviraj wishes to go hunting, the father would like him to meet the Guru, Ram Purohit, to seek for advice and get ready for marriage.
As they move out of Someshwar's castle, the player will collect some troops consisting of spearmen, crossbowmen and cavalry archers. As they leave Someshwar's base, the player will face Bhimdev Solanki's invasion and must defeat the invaders. Chand Bhai will wonder why there was no alert or warning being made, and once Prithvi gets on a "withering bacon" near Someshwar's watch tower, the player receives a secondary (optional) objective to investigate the matter, by going northeast and meet some soldiers, whom the player will obtain. These soldiers said that they were thirsty since being surrounded by the enemy. Note that they have lost some hitpoints which can be recovered by Chand Bhai.
While heading south, the player will encounter some enemies to be defeated, before being requested by a Mahouts to liberate an Indian Town southward from Bhimdev. At this point, the player has three main objectives to choose - hunting, meeting the Guru, or defeating Bhimdev.
In the western-central area, there are three badly damaged transport ships which the player is asked to bring them across the river to be repaired at the dry dock. While this is considered an associated objective with the hunting one, it can actually be used to fulfill the other two major objectives, as there are two broken bridges - one to the Indian Town mentioned above, another to the Indian Village ("teal village"). There are three soldiers ready for the player. No matter what, the three transport ships will be damaged again at some point, and if the player did not send them for repair, the ships would be sunk at this point.
The player may opt to move east to fulfill another secondary objective, which is to liberate a mining town from Bhimdev's occupation, in order to repair the two bridges and obtain some troops.
Another associated objective for hunting would be killing a tiger, upon a villager's request. The player would encounter Bhimdev's troops before reaching this.
Liberating the Bhimdev-occupied Indian town across the river is an associated objective with defeating Bhimdev. The player shall kill all the enemies in the town. As the player killed all the existing occupying forces, there will be a band of light cavalry from Bhimdev marching in the town, and the player must kill them all in order to liberate the town.
Visiting the teal village in the east is the first associated objective with meeting the Guru. The villagers will invite Prithvi to travel further south to explore their source of wealth, and the player would be ambushed by Bhimdev's troops. After defeating them, the player would be suggested to make Prithvi ride on a horse (becoming a cavalry archer) while Chand Bhai rides on a donkey (turning into a missionary).
Go hunting Edit
If the player has decided to go for hunting, go to the hunting ground in the west, and the player will only retain control over Prithvi, the crossbowmen, and cavalry archers, while the rest (including Chand Bhai) are transferred to the "Chauhan army". The player must kill a bear before proceeding to kill wolves, before killing the King of the Wolves. Along the way, Prithvi may eat berries to replenish his HP.
The player would encounter an iron boar after crossing the river on top of a waterfall, so they player should lure the iron boar into the river by retreating, instead of attempting to kill it. The boar will be drowned at the waterfall. Finally, as the player meets the King of the Wolves, only Prithvi remains under the player's control, and if Prithvi was riding on the horse which he obtained at the south of the teal village, he would get down from the horse and return to his crossbowman form. The player may need to deploy a hit-and-run strategy while killing the great wolf, and eat berries around there. Once the King of the Wolves is killed, Prithvi would meet his future wife, Sanyogita, who was ambushing him there. Therefore, the scenario is won.
Meeting the Guru Edit
If the player chooses to meet the Guru, the player would lose control over all units except Prithvi, to the Chauhan army. Prithvi would have to meet the Guru alone at the Koteshwar Temple, and the Guru will ask Prithvi to go north, and he will meet his future wife, Sanyogita. She will ask him to defeat her champion (similar to the first mission in the Brother against Brother scenario of the El Cid campaign). Then Prithvi shall go back to the Guru and follow him to the riverside and master the "art of shooting blindly". Prithvi must shoot the three dolls across the river in 9 seconds, or failure in doing so would require repeating the training until success and win the scenario.
Defeating Bhimdev Solanki Edit
If the player chooses to defeat Bhimdev Solanki, build a watch tower with the three villagers temporary obtained by the player. The foundation would be laid there by the system, and this watch tower has exceptionally strong attack. Once completed, the player would take control over the whole newly liberated town (except the trade workshop) and receive tributes from the Indian Towns. The player may create troops from barracks, archery range and stable. Bhimdev would keep attacking with a fixed routine of sending a cavalry archer and a light cavalry together, and then send a long swordsman.
In order to defeat Bhimdev, the player must destroy his castle, and this would require siege units. There are three Siege Rams which the player will obtain after killing all of Bhimdev's soldiers there, consisting of Eastern Swordmen and pikemen. The player may load spearmen and pikemen into the three rams and quickly destroy the castle. Once the castle is gone, Prithvi's future wife, Sanyogita, would appear, and if Prithvi was there, she would tell Prithvi that she was looking for him and got captured by Bhimdev's forces. The scenario is won.
- In this scenario there are three Furious the Monkey Boy appear, where they are actually the three "dolls" which the player must shoot all of them in 9 seconds to master the "art of shooting blindly", if the player has opted to meet the Guru.