A Perfect Martyr
Scenario information
Game KingsIcon The Age of Kings
Campaign Joan of Arc
Civilization Franks
Color Blue
Course of campaign
Scenario no. 6
Previous The Siege of Paris
Next N/A
A Perfect Martyr is the sixth and final scenario in the Joan of Arc campaign in Age of Empires II: The Age of Kings. It is based on the Battle of Castillon, the final battle of the Hundred Years' War.

Scenario instructions Edit

Starting conditions Edit

* On the hard difficulty, there is only one Trebuchet and three Bombard Cannons.
** Light Cavalry in The Age of Kings.

Objectives Edit

  • The Trade Cart carrying the French flag must survive.
  • Plant the French flag (loaded in a Trade Cart) on the hill in Castillon (covered with flags).
  • Rendezvous with the French artillery, commanded by Jean Bureau.
  • Rendezvous with the French army, commanded by Constable Richemont.

Hints Edit

  • Most of the land here is occupied. You will have to displace Burgundy in order to build a town. Don't knock down all of Burgundy's walls - you can use them for your own defense.
  • Longbowmen are powerful, but Bombard Cannons are better!
  • You can order Bombard Cannons and other siege weapons to the No Attack Stance if they are hurting your own troops.

Players Edit

Player Edit

  • Player (Franks): The player starts in the very northeast of the map only with the must-survive Trade Cart and Guy Josselyne. A large army waits just southeast of the starting position and joins the player as soon as they get there.

Enemies Edit

Strategy Edit

Joan has died. In order to avenge her and defeat the British, Guy Josselyne forms a huge force. It consists of the French army and French artillery (gaia units listed above). They will acquire both shortly after beginning the scenario: head southeast to get the army, then head briefly west to get the artillery. The Trade Cart the player starts with contains the French flag, and they must take it to the marked area inside Castillon.

All three enemy players start in the Imperial Age. The British have rather tight control of the west side of the map, with many Bombard Towers and Keeps guarded by Elite Longbowmen and Cavaliers. Burgundy has two bases: a well-fortified one just west of where you found the artillery, and another one in the far south. Almost all of Burgundy's Villagers are in the southern base, and the northern one contains all of the military units. Shewsbury's base is located in the north. The east side of the map is very crowded - to stand a chance, it's essential to eliminate both Burgundy and Shrewsbury as soon as possible.

Taking out Burgundy and starting the baseEdit

The player starts with no resources and no buildings. There are two ways to get them: either destroy the Town Center in Burgundy's north base, or defeat Burgundy completely. The latter isn't too difficult with the player's big army, and it would be much better off managing it. The player will need to micromanage their units well though. Set control groups for each type of unit (heavy cavalry, Bombard Cannons, Trebuchets, Arbalests, Hand Cannoneers, swordsmen, Hussars, Villagers, and the Trade Cart itself). As suggested by the hints, set the Bombard Cannons to the "no attack" stance. From where the player encountered the army, head due south and follow the river to the west. The player will eventually come to a rocky outcrop covering the water to the west. It is here the player may want to cross - although it looks impassable, their units actually will be able to make it through. The Burgundian base is to the south. Use the siege weapons to attack the Town Center and military buildings while defending them with Hand Cannoneers. Use the Hussars to kill the Villagers one by one. Leave the Trade Cart and the player's own Villagers in a relatively safe place. Burgundy will soon bring out the army from its northern base. It consists mainly of Crossbowmen, Long Swordsmen, and Throwing Axemen - nothing your archers can't handle. When Burgundy's more dangerous units appear (Monks and siege weapons), focus all melee units on them. The player may lose a few units, but they will come out on top. There's also a British Keep just west of the entrance to Burgundy's southern base that it would help to get rid of. If Burgundy hasn't withdrawn yet, use Hussars to track down the last Villager or two. They won't have gone too far from the northern base. After Burgundy has been defeated, the player will loot 400 food, 50 gold, 150 stone, and some wood from them (the exact quantity depends on how much they have left). Burgundy's south base is the perfect place to set up a town. It's easy to fortify, quite far from enemies, and has enough resources to last for quite a while (though not forever). Build the Town Center right where Burgundy's was.

Building up and eliminating ShrewsburyEdit

Once the Town Center is built, first priorities should be stone and defensive structures. Build a Mining Camp next to the stone mining site and a Stone Wall with a Gate right next to it, walling off the shallow water crossing to the north. Then start mining, aiming for the 488 stone that are needed to build a Castle, right behind the wall.

While Villagers are working on all this, the player should use their army to take out Shrewsbury. As long as the player has at least fifty units and most of your siege weapons, it should be no problem. Bring the siege weapons, heavy cavalry, and Arbalests. Leave behind the light cavalry, swordsmen, Hand Cannoneers, and the Trade Cart - this should be enough to take care of any British attacks on your base. The player should also use these units to clear out any remaining Burgundian buildings (except Farms, which can be converted by Villagers when ready to start gathering food) while the player is raiding Shrewbury - the player doesn't have much space to build, so tp acquire more space will be needed. To get to Shrewsbury's base, head back the same way the player's forces came from. Then go west to Burgundy's former north base and destroy one of their Gates (their walls will come in handy later on, but the Gates are useless because enemy units can go through them but the player's own units cannot). Keep going north through the base until the forces reach Shrewsbury's walls. Destroy one of their Gates with the siege weapons and defend them with soldiers. Shrewsbury will mainly attack with heavy cavalry, Trebuchets, and Capped Rams. It is recommended to destroy a Town Center and a Castle. Kill all of their Villagers - it shouldn't be long before Shrewsbury resigns.

Building and defending the baseEdit

Bring the rest of the units back to base. With enough wood, the player should be able to construct several buildings. First build a Lumber Camp near the trees to the west so that they can start gathering more. Also construct Houses - they will be needed to support more population before the player can start creating Villagers. Pack them in tightly, as there is not much space to build. For major buildings, first priorities are a University, a Stable, and a Market for defense and to exchange resources.

Some British ships will harass the player from the north. They consist of two Galleons and a Cannon Galleon. There are a few ways to deal with them: shoot at them with siege weapons, lure them toward the Castle, build defensive structures on the coast (Watch Towers or a Castle), or build a Monastery and convert them with Monks. The British will not rebuild them, but player should avoid building anything (other than defensive structures) too far north until they're gone.

The British will soon attack. Their forces include Trebuchets, Onagers, Scorpions, Cavaliers, and Elite Longbowmen. Their first attack or two can cause quite a bit of damage, but it will be a while before they attack again so the player's forces are in good shape if the player stands firm. Save the game frequently, as the player is one heartbeat away from losing the scenario. Once the coast is clear, rebuild whatever has been knocked down and construct the rest of the base. Create more Villagers when possible and get five on each resource, plus a few more to build and repair. Build a Blacksmith and research defensive technologies (Murder Holes, Ballistics, Husbandry, Fortified Wall, Bodkin Arrow, and Masonry). Keep building Houses until the population limit is 75. Keep enough military units on hand to fight off British attacks - heavy cavalry are the most effective units against Longbowmen and Trebuchets.

Advancing in ageEdit

As usual, invest in economic technologies and build the last few major buildings (the Barracks, Siege Workshop, and a Monastery). Then save up enough resources to advance to the Imperial Age.

The player can research everything your civilization has to offer in this scenario. The Cavalier and Paladin upgrades will be worth researching right away, as well as Conscription. There are actually two different ways to win this scenario: complete the stated objectives, or build a Wonder.

Capturing CastillonEdit

The player will finish the scenario if they can bring the Trade Cart to the flagged area inside the British base. By now, the resources inside the base might be running dry. To get more, the player can gather from Burgundy's other base or from Shrewsbury's base in the far north. Both of these areas have mining sites (both stone and gold), food (either Forage Bushes or preplanted Farms), and trees. The Shrewsbury one is recommended because it's easier to fortify and is in a more strategic position. There is also gold to mine on the southeast edge of the map in no-man's land. Shrewsbury has a market too, but sending Trade Carts to it is inadvisable unless the player can somehow keep them away from the river (as the British will shoot at them). If the player chooses to use Trade Carts, be sure to keep the special cart inside the base and away from the Market (as it's indistinguishable from a normal Trade Cart and can even trade with Markets). Assigning a control group to the special cart is also a good idea.

Send some Villagers to the former enemy base, along with some military units. Before starting gathering, the player will need to do some renovations. Add walls where necessary, and demolish any enemy Gates before replacing them (remember that an enemy gate will open for the British, but not for the player's units) and construct Castles. Add a Town Center and any other important buildings that are needed, then begin gathering.

The British are very strong at the river crossing, but they have no navy (aside from the three ships they had at the beginning). Furthermore, the northwest edge of the map is relatively unprotected (and close to the player's destination). This should give the player a good idea of how to get in: by water. Build a Dock in Shrewsbury's former base. Create a Transport Ship and research Careening as well as Dry Dock. The player army should have at least five Monks (to heal the Trade Cart), five Bombard Cannons or Trebuchets (either will get the job done), a few Villagers (to construct buildings on the west side of the river) and plenty of Paladins. Other than that, it's hard to go wrong. Bring the army and the special Trade Cart to the base in the far north, and ferry them across with the ship. It will probably take two or three trips, but the distance is very short and the fully-upgraded Transport Ship can carry up to 20 units at a time.

Once the player gets across their entire army, scout around until the player can spot two Guard Towers and a Castle to the southwest. It is recommended to build a Castle nearby before knocking the enemy buildings with siege weapons. Combined with soldiers, this should be enough to counter the British defense. Keep an eye on the Trade Cart (healing it if necessary) and move further southwest when it's safe. The player can create more Trebuchets if they lost any. There's a Bombard Tower behind the British walls that is recommended to be taken out. After it's gone, simply knock down their wall and move the Trade Cart into the flagged area to win.

Building a WonderEdit

The scenario can also be won by simply constructing a Wonder. This is probably faster and easier than fulfilling the objectives, and there might not even be a need to build a second base or research many military technologies. Defensive technologies like Architecture and Hoardings are worth the investment however, and Treadmill Crane will make constructions easier. Use the Market to acquire the necessary resources, then get all Villagers working on the Wonder. Keep creating Paladins as well, just in case the British manage to launch a serious attack. The player will win if the Wonder stands for 200 "years".

Trivia Edit

  • This is the only time where Guy Josselyne, who is the narrator of the campaign appeared. This is also the only time where the player start units without Joan.
  • It is possible to finish this scenario without even building a base or creating a unit. Simply use your starting army to cross the river, destroy any threatening buildings or units, and break into Castillon from the northwest. This is a promising strategy on the standard and moderate difficulties if you can micromanage well. However, it's less viable on the hard difficulty because you'll start with fewer siege weapons (and Burgundy will have its own Bombard Cannons right off the bat).
  • The commander of the English forces at the battle of Castillon was John Talbot, Earl of Shrewsbury, who died in the battle. It is almost certain the Shrewbury faction in this scenario is named after him.
  • In real life La Hire died in 1443 of an unknown illness, a decade before the battle of Castillon.

Gallery Edit